Level 9 Datacrons - 152
25x Level 9- Supreme Leader Kylo Ren
Supreme Leader Kylo Ren deals 5% more damage per Relic Amplifier level on all allies present at the start of battle.
24x Level 9- Padmé Amidala
Whenever a Galactic Republic ally with Courage or Protection Up uses an ability, if there are no enemies with Provoke, a random enemy is inflicted with Provoke for 1 turn. Whenever another Galactic Republic ally recovers Health or Protection, Padmé recovers double that amount.
Whenever an enemy targets a Non-Galactic Legend Galactic Republic ally with Protection Up while attacking out of turn, the damage they receive is reduced to 1 and the attacking enemy is Exposed for 1 turn.
Whenever a Non-Galactic Legend Galactic Republic ally resists a debuff, they gain a stack of Courage, and whenever they are inflicted with a debuff, they gain Protection Up (10%, stacking) and Tenacity Up for 2 turns.
10x Level 9- First Order Stormtrooper
At the start of encounter, First Order Storm Trooper gains 100% Max Health and Max Protection, and the allied Leader gains 50% Armor Penetaration and Offense. Whenever Stun expires or is dispelled from an enemy, First Order Storm Trooper gains 10% Defense and Tenacity (stacking), and the ally in the Leader slot gains 10% Critical Damage (stacking) until the end of encounter.
Whenever another First Order ally is critically hit, First Order Storm Trooper gains Protection Up (25%, stacking) and Taunts for 2 turns. Whenever First Order Storm Trooper uses The Order Relentless, he also dispels all debuffs from all First Order allies and they recover 50% Health.
9x Level 9- First Order SF TIE Pilot
First Order SF TIE Pilot has +100% Potency. While allied Supreme Leader Kylo Ren is active, First Order SF TIE Pilot can't be defeated. While First Order allies have Advantage, they ignore Taunt.
Whenever the ally in the Leader slot or First Order SF TIE Pilot is damaged while they have Advantage, Stun that enemy for 1 turn, which can't be resisted. Whenever an enemy is Stunned, First Order SF TIE Pilot's abilities gain 5% bonus damage (stacking, max 200%), he and the ally in the Leader slot gain 10% Max Health until the end of the encounter, and if the ally in the Leader slot is Supreme Leader Kylo Ren, he gains 5% Ultimate Charge. Whenever a Stunned enemy is defeated, they can't be revived, the ally in the Leader slot gains a bonus turn, and the allied Leader and First Order SF TIE Pilot recover 100% Health and Protection.
8x Level 9- Ninth Sister
At the start of encounter, all Inquisitorius allies have +200% Max Health and are immune to Ability Block.
Ninth Sister deals 20% bonus True damage based on her Max Health with her Basic ability if the target enemy is inflicted with Purge.
If any enemy has 6 stacks of Purge when Ninth Sister is defeated for the first time, she consumes all stacks of Purge from a random enemy with 6 stacks of Purge, recovers 100% Max Health and Max Protection, and removes 50% Turn Meter from all enemies.
5x Level 9- Seventh Sister
At the start of Seventh Sister's turn, dispel all debuffs on them. They recover 5% Health for each debuff dispelled this way.
5x Level 9- Wampa
Whenever Wampa inflicts a debuff, they recover 25% of their Max Health and Max Protection (limit once per turn).
5x Level 9- Wat Tambor
Whenever another ally is defeated, Wat Tambor takes a bonus turn and their cooldowns are reset.
4x Level 9- Bossk
Whenever Bossk Stuns an enemy, Bossk gains 10% Critical Damage (stacking, max 200%) and 5 Speed (stacking, max 50) until the end of the encounter.
4x Level 9- Visas Marr
The first timeVisas Marr is defeated, if there is at least one other active ally, revive all other defeated allies and other allies recover +100% Health and Protection, gain 100% Turn Meter and 100% Offense until the end of battle.
4x Level 9- Wampa
Whenever Wampa uses an ability, they deal more damage (max 100%) equal to half their Potency percentage. This effect will only trigger if Wampa has more than 0% Potency.
3x Level 9- Enfys Nest
Enfys Nest is immune to Max Health reduction.
Whenever Nest inflicts a debuff on an enemy she gains 20% Critical Damage (stacking) until the end of the encounter.
Whenever Nest uses a Special ability, she attacks again dealing an additional 20% damage as True damage.
Whenever Nest attacks out of turn, she Exposes the target enemy for 2 turns.
At the start of her turn Nest's damage is increased by 10% (stacking) for every enemy turn taken before this turn until the end of her turn and will assist the next other ally to take a turn.
3x Level 9- Geonosian Soldier
Whenever Geonosian Soldier damages an enemy with a Special ability and the enemy doesn't have Armor Shred, inflict Armor Shred for the rest of battle. Whenever Geonosian Soldier uses a Basic ability and damages an enemy with Armor Shred, inflict Expose for 2 turns on that enemy, which can't be resisted, and Geonosian Soldier gains Protection Up (50%, stacking) for 2 turns.
3x Level 9- Gar Saxon
Whenever Gar Saxon inflicts Speed Down on an enemy he also inflicts Vulnerable, which can't be copied, dispelled, evaded, or resisted to all enemies for 1 turn and his cooldowns are reset.
Whenever Gar Saxon attacks out of turn he Blinds the enemy for 1 turn.
If Imperial Super Commando is an active ally, Gar Saxon assists whenever Imperial Super Commando uses a Special ability.
3x Level 9- Bossk
Whenever Bossk uses a Basic ability, Bossk gains Protection Up (50%, stacking) for 2 turns and 50% Turn Meter. Whenever Bossk damages an enemy using a Special ability, inflict Fear for 1 turn on that enemy, which can't be evaded or resisted.
3x Level 9- Darth Nihilus
Whenever Darth Nihilus reduces his cooldowns, he gains 75% Offense and 20% Turn Meter for 1 turn.
Whenever Darth Nihilus defeats an enemy, Expose all enemies for 2 turns, which can't be evaded.
Whenever Darth Nihilus inflicts Damage Over Time on an enemy, all allies gain 3 stacks of Heal Over Time for 2 turns.
If there is another Sith Support ally at the start of the encounter, Darth Nihilus gains 100% Max Health for the rest of the encounter.
2x Level 9- Third Sister
Whenever any character is defeated, Third Sister gains Hatred for the rest of the battle or until she is defeated. While Third Sister has Hatred, she also has +100% counter chance and +50% Critical Damage.
At the start of Third Sister's turn, all Inquisitorius allies with Taunt dispel all debuffs on themselves, recover 20% Max Health and Max Protection, and gain 20 speed for 2 turns.
2x Level 9- Boss Nass
Whenever Boss Nass dispels a debuff from himself, he and the weakest other Gungan ally gain 5% Max Protection (stacking, max 200%) until the end of encounter and he removes 1 stack of Recharge from the allied Shield Generator.
Whenever the enemy is inflicted with Plasma Residue or Frustration, they are Blinded for 1 turn.
The first time the allied Shield Generator's Plasma Shield reaches 0, it recovers 10 stacks of Plasma Shield.
2x Level 9- Tech
Whenever Tech uses an ability, they deal more damage (max 100%) equal to half their Potency percentage. This effect will only trigger if Tech has more than 0% Potency.
2x Level 9- 0-0-0
Whenever 0-0-0 critically hits an enemy, 0-0-0 gains Damage Immunity for 1 turn, which can't be copied, 25% Turn Meter, and Blinds that enemy for 1 turn, which can't be evaded or resisted. If the enemy was Target Locked, 0-0-0 also gains Protection Up (100%, stacking), Retribution, and Speed Up for 2 turns.
2x Level 9- Darth Nihilus
The first time Darth Nihilus falls below 30% Health they dispel all debuffs on themself, recover 40% Health, and gain a bonus turn.
2x Level 9- Iden Versio
Iden Versio gains 15% Turn Meter when other allies use a Special ability on their turn.
2x Level 9- Sabine Wren
At the start of Sabine Wren's turn, they have a 20% chance to gain 50% Defense Penetration for 1 turn.
2x Level 9- Barriss Offee
Whenever Barriss uses a Special ability, all Jedi allies gain 15% Max Protection (stacking, max 150%) for the rest of the encounter.
Whenever she gains Turn Meter, all allies gain 10% Max Health (stacking, max 150%) for rest of the encounter and she dispels all buffs from a random enemy.
Whenever Barriss is critically hit all Jedi allies gains 10% Critical Damage (stacking) for the rest of the encounter.
2x Level 9- Sabine Wren
Whenever an enemy takes a turn, Sabine Wren takes a bonus turn. During this bonus turn, Sabine Wren deals 100% more damage. This bonus turn can't trigger this effect on enemies.
1x Level 9- Enfys Nest
The first time Enfys Nest is defeated, they are revived with 100% Health, gain Protection Over Time (75%) for 2 turns, and take a bonus turn.
1x Level 9- Second Sister
Whenever Second Sister deals damage to an enemy, remove 25% Turn Meter from that enemy.
1x Level 9- Captain Phasma
Whenever an enemy is Stunned, Captain Phasma takes a bonus turn.
1x Level 9- IG-11
Whenever another ally recovers Protection, IG-11 gains Foresight for 1 turn.
1x Level 9- Geonosian Soldier
Whenever Geonosian Soldier critically hits an enemy, Geonosian Soldier gains 10% Critical Damage, Defense Penetration, and Offense (stacking, max 200%) until the end of battle.
1x Level 9- Wat Tambor
Whenever Wat Tambor deals damage to an enemy, remove 25% Turn Meter from that enemy.
1x Level 9- Young Han Solo
Young Han Solo deals +5% more damage per Relic Amplifier level on all allies until the end of battle.
1x Level 9- Luminara Unduli
The first time Luminara Unduli is defeated, they are revived with 100% Health, gain Protection Over Time (75%) for 2 turns, and take a bonus turn.
1x Level 9- Vandor Chewbacca
Vandor Chewbacca has +5% Max Health and Max Protection per Relic Amplifier level, and damage they receive is decreased by 15%.
1x Level 9- Stormtrooper Han
Whenever Stormtrooper Han gains Taunt all allies gain Protection Up (50%) for 3 turns. While Stormtrooper Han is Taunting, he gains 100% counter chance and Defense, and is immune to critical hits.
Whenever Stormtrooper Han removes Turn Meter from an enemy reset Draw Fire's cooldown.
All allies have +50% Offense while Stormtrooper Han's Health is above 50%, and all allies gain 70% Defense when his Health is below 50%.
1x Level 9- Iden Versio
At the start of the encounter Iden gains Taunt, which can't be dispelled until she is defeated.
Whenever an non-Droid Imperial Trooper is defeated she gains Taunt, which can't be dispelled until she is defeated.
1x Level 9- Coruscant Underworld Police
Whenever Coruscant Underworld Police uses a Special ability, Shock all enemies for 2 turns which can't be evaded or resisted.
The first time Coruscant Underworld Police reaches 50% Health he gains Damage Immunity for 3 turns.
At the start of Coruscant Underworld Police's turn, he gains 15% Offense per active ally, his attacks ignore Protection, and a random ally recovers 100% Protection, until the end of his turn.
Whenever Coruscant Underworld Police uses a Special ability call all allies to assist and the target enemy loses 10% Max Health until end of the encounter.
1x Level 9- 50R-T
Whenever 50R-T is dealt damage, reflect 20% of the damage dealt back onto the attacker as True damage, which can't be evaded. This damage can't defeat enemies.
1x Level 9- 50R-T
At the start of 50R-T's turn, dispel all debuffs on them. They recover 5% Health for each debuff dispelled this way.
1x Level 9- Jedi Consular
While Jedi Consular is active all Jedi allies are immune to Healing Immunity.
Whenever Jedi Consular uses his Basic ability, reduce his cooldowns by 1 and he gains 7% Max Health (stacking, Max 210%) for the rest of the encounter.
Whenever Jedi Consular heals an ally, dispel all debuffs on them and they gain Jedi's Will for 2 turns.
Whenever Jedi Consular uses Jedi Healing, revive all non-Jedi allies with 100% Max Health and Max Protection.
Whenever Jedi Consular uses Attack as Defense deal bonus True damage equal to 50% his Max Health, which can't be evaded.
The first time Jedi Consular falls below 25% Health, he gains 100% Evasion for 2 turns.
1x Level 9- Gamorrean Guard
Whenever Gamorrean Guard is dealt Special damage, the other ally with the most Health Taunts for 2 turns.
Level 6 Datacrons - 282
27x Level 6- First Order
Whenever a First Order ally scores a critical hit, the Leader gains 10% Offense (stacking, max 200%) until the end of encounter. If the Leader scores a critical hit, they gain an additional 10% Offense, and all other First Order allies recover 15% Health and Protection.
Whenever the Leader uses an ability, remove 1% Turn Meter from all other First Order allies. Whenever a First Order ally loses Turn Meter, they gain 10% Critical Damage (stacking) for 2 turns.
Whenever a First Order ally attacks a Stunned enemy, they deal 10% Max Health damage to that enemy. This damage can't defeat enemies.
Whenever the Leader is not damaged during the enemy's turn, if there are no allies with Damage Immunity, a random First Order ally gains Damage Immunity for 1 turn.
21x Level 6- Tank
At the start of their turn Tanks gain 20% of their Max Health as Max Protection. The first time they lose all of their Protection, they recover 100% Protection and gain 50% Max Protection.
Whenever Tanks are inflicted with a debuff they Taunt for 2 turns. While Taunting they receive 50% less damage from out of turn attacks and assist whenever allies use a Special ability.
20x Level 6- Support
Whenever a Support ally starts their turn dispel Tenacity Up from all enemies and then reduce their Tenacity by 100% until the end of the turn.
Whenever a Support inflicts debuff on an enemy all allies get benefits based on their roles for the rest of the encounter:
- Attackers: +10% Critical Damage
- Healers: +5% Tenacity
- Supports: +10% Potency
- Tanks: +5% Defense
Whenever a Support grants a buff to another ally they also inflict Buff Immunity for 1 turn on all enemies.
19x Level 6- Galactic Republic
Whenever a Galactic Republic ally with Protection Up assists, if there are no enemies with Protection Disruption, inflict it for 1 turn on the target enemy, which can't be dispelled, evaded, or resisted.
While Galactic Republic allies have Protection Up they have +50% Accuracy, counter chance, Critical Chance, Critical Damage, and they ignore Taunt.
14x Level 6- First Order
At the start of their first turn, First Order allies gain Offense equal to 400% of their current Defense. Then they lose 50% Defense.
13x Level 6- Attacker
Whenever a Attacker ally defeats an enemy, they take a bonus turn.
12x Level 6- Tank
At the start of each turn, if non-Galactic Legend Tank allies have 50% or more Turn Meter, damage they receive is reduced by 75% until the end of the turn.
11x Level 6- Attacker
Whenever an Attacker critically hits they attack again(limit once per turn) Otherwise, they gain 10% Defense Penetration (stacking).
Whenever an Attacker attacks out of turn they deal bonus True damage which can't be evaded.
10x Level 6- Attacker
Whenever Attacker allies critically hit an enemy during their turn, that ally gains 10% Offense (stacking) for 2 turns.
10x Level 6- Tank
At the start of battle, Tank allies lose all Max Protection and gain that much Max Health. Tank allies gain Grit until the end of battle, which can't be copied, dispelled, or prevented. Grit: Takes reduced damage from percent Health damage effects
9x Level 6- Galactic Republic
At the start of each turn, if non-Galactic Legend Galactic Republic allies have 50% or more Turn Meter, damage they receive is reduced by 75% until the end of the turn.
9x Level 6- Inquisitorius
Whenever an Inquisitorius ally inflicts a stack of Purge, they gain 5% Defense, Offense, and Tenacity (stacking) for 1 turn.
Whenever a stack of Purge is consumed or dispelled on an enemy Expose them for 1 turn.
Whenever an Inquisitorius ally uses a Basic ability against an enemy inflicted with a stack of Purge, a random other Inquisitorius ally assists, dealing 5% bonus damage per stack of Purge and then they inflict a stack of Purge (max 6) on target enemy, which can't be evaded.
9x Level 6- Galactic Republic
At the end of each turn, Galactic Republic allies recover Health and Protection equal to 50% of the amount enemies recovered that turn. This recovery can't trigger this effect on enemies.
9x Level 6- Attacker
Whenever Attacker allies use a Special Ability on their turn, they gain Riposte for 2 turns.
8x Level 6- Tank
Tank allies start the battle with Damage Immunity for 2 turns (can't be copied).
7x Level 6- First Order
Whenever First Order allies Stun an enemy, they gain Speed Up and Offense Up for 2 turns and inflict Expose for 2 turns at the end of that turn, which can't be evaded.
7x Level 6- Inquisitorius
Whenever Inquisitorius allies start their turn with fewer than 2 buffs, all other allies gain 15% Turn Meter.
6x Level 6- Attacker
At the end of their turn, Attacker allies gain Defense Penetration Up and Offense Up for 1 turn.
5x Level 6- First Order
At the start of battle, First Order allies gain Retribution for 3 turns, which can't be dispelled.
5x Level 6- First Order
At the end of their turn, First Order allies gain Defense Penetration Up and Offense Up for 1 turn.
5x Level 6- Tank
Whenever a Tank ally is critically hit, they gain 100% Critical Avoidance and Critical Chance for 2 turns.
5x Level 6- Healer
At the end of each turn, Healer allies recover Health and Protection equal to 50% of the amount enemies recovered that turn. This recovery can't trigger this effect on enemies.
5x Level 6- Support
Whenever Support allies grant a buff to another ally, that ally gains 10% Turn Meter (limit once per turn per ally).
4x Level 6- Galactic Republic
Whenever Galactic Republic allies attack out of turn, they have a 25% chance to remove 10% Turn Meter from the target.
4x Level 6- Galactic Republic
Whenever a Galactic Republic ally deals damage to an enemy and no other enemy is Ability Blocked, inflict Ability Block for 1 turn on the target enemy, which can't be evaded or resisted.
4x Level 6- Healer
Whenever Healer allies recover Health, they recover Protection equal to the amount of Health recovered. Healer allies can't recover Protection this way more than once per turn or if their Health was full.
3x Level 6- Inquisitorius
Whenever a Inquisitorius ally deals damage to an enemy and no other enemy is Blinded, inflict Blind for 2 turns on the target enemy, which can't be resisted.
3x Level 6- Gungan
Whenever Gungan allies target another ally with an ability during their turn, they both gain 5% Defense, Max Health, Max Protection, and Offense (stacking) until the end of battle.
3x Level 6- Inquisitorius
Whenever a Inquisitorius ally deals damage to an enemy and no other enemy is Marked, inflict Marked for 1 turn on the target enemy, which can't be evaded or resisted.
3x Level 6- Support
Whenever Support allies attack out of turn, they have a 25% chance to remove 10% Turn Meter from the target.
3x Level 6- Healer
Whenever a character is healed by an allied Healer they reduce their cooldowns by 1.
Whenever an ally Healer is critically hit they recover 10% Health and gain 10 Speed (stacking, max 100) for the rest of the encounter.
Whenever an ally is revived on an ally Healer's turn all allies recover 100% Max Health and Max Protection.
The first time each Healer ally is defeated they are revived and recover 100% Max Health.
3x Level 6- Support
Whenever a Support ally deals damage to an enemy and no other enemy is Ability Blocked, inflict Ability Block for 1 turn on the target enemy, which can't be evaded or resisted.
2x Level 6- Support
At the end of their turn, Support allies recover 50% Protection if they inflicted at least 5 debuffs that turn.
2x Level 6- Healer
Whenever Healer allies target another ally with an ability during their turn, they both gain 5% Defense, Max Health, Max Protection, and Offense (stacking) until the end of battle.
1x Level 6- Inquisitorius
Whenever an enemy is defeated by a Inquisitorius ally, that enemy can't be revived.
1x Level 6- Healer
Whenever Healer allies have full Health and Protection at the start of their turn, they deal +100% more Damage on their turn.
Level 3 Datacrons - 385
68x Level 3- Dark Side
At the start of the encounter Dark Side allies gain 15% Max Health and Max Protection for each other Dark Side ally.
67x Level 3- Light Side
At the start of the encounter Light Side allies gain 15% Max Health and Max Protection for each other Light Side ally.
28x Level 3- Light Side
Whenever Light Side allies use a Basic ability, they gain Critical Chance Up, Critical Damage Up, and Offense Up for 2 turns.
24x Level 3- Dark Side
The first time a Dark Side Tank ally is defeated, revive them with 100% Health, reset their cooldowns, and they gain a bonus turn. Limit once per battle.
24x Level 3- Dark Side
Whenever Dark Side allies inflict Damage Over Time on an enemy, they gain a stack of Protection Up (5%, stacking) until the end of the encounter.
23x Level 3- Dark Side
Whenever Dark Side allies use a Basic ability, they gain Speed Up for 2 turns.
18x Level 3- Dark Side
Whenever Dark Side allies start their turn, for each enemy with fewer than 4 debuffs, that ally gains 30% Potency until the end of the turn.
18x Level 3- Light Side
Whenever Light Side allies inflict a debuff on an enemy, they deal damage to that enemy equal to 2% of that enemy's Max Health.
17x Level 3- Dark Side
Whenever Dark Side allies use a Special ability they gain 15% Turn Meter.
17x Level 3- Dark Side
Dark Side allies start the battle with Protection Up (20%) for 2 turns.
13x Level 3- Dark Side
Whenever Dark Side allies evade an attack, they gain Offense Up for 1 turn.
13x Level 3- Light Side
At the beginning of their turn, Light Side allies have +25% chance to dispel all Debuffs on themself.
12x Level 3- Light Side
Light Side allies recover 2% Health whenever they critically hit an enemy.
11x Level 3- Light Side
Whenever Light Side allies are evaded by an enemy, that ally gains Accuracy Up for 2 turns, and they inflict Evasion Down for 2 turns on that enemy, which can't be evaded.
11x Level 3- Dark Side
Whenever Dark Side allies are evaded by an enemy, that ally gains Accuracy Up for 2 turns, and they inflict Evasion Down for 2 turns on that enemy, which can't be evaded.
9x Level 3- Light Side
Whenever Light Side allies inflict a debuff, they gain 2% Critical Chance (stacking) for 3 turns.
8x Level 3- Light Side
Whenever Light Side allies start their turn, for each enemy with fewer than 4 debuffs, that ally gains 30% Potency until the end of the turn.
3x Level 3- Light Side
Whenever Light Side allies evade an attack, they gain Offense Up for 1 turn.
1x Level 3- Light Side
Whenever Light Side allies use a Special ability they gain 15% Turn Meter.